package objects
{
	import core.Assets;
	
	import starling.extensions.PDParticleSystem;
	
	public class Explosion extends PDParticleSystem
	{
		// not going to be accepting parameters; making it easy
		public function Explosion()
		{
			super(XML( new Assets.ExplosionParticleXML()), Assets.atlasTexture.getTexture("explosion"));
		}
	}
}



































